This in-person course sees the learner synthesizing the information from the three previous courses in the program with the express purpose of generating a short, fully virtual shot that embodies asset creation and building, real-time lighting and virtual camera work, prop integration, live action performance, as well as motion capture real-time performance and final output.
The course will be delivered in person (with asynchronous online assignments) in the film studio located in the Alder building at CapU main campus.
Upon successful completion of the course, students will be able to:
- Prepare a storyboard or brief that illustrates the plan for executing a full virtual production shot
- Prepare a game engine project and organize the various props, lights, cameras and characters effectively
- Layout a full real-time production shot based on the produced storyboard
- Utilize look development techniques to bring the assets closer together in terms of texture and style
- Implement a marker based virtual camera into the production that matches a real-world camera for the purposes of live and 3D tracking, or green screen integration
- Incorporate character and prop performance through the use of active and passive marker sets
- Construct a virtual set that has a basis in the real world, including props and location-based objects or obstacles
- Shoot, end and output a real-time shot for final evaluation
Module 1: Overview of the Production Shoot
Module 2: Preparing Digital Assets for Export to Game engines.
Module 3: Blueprints and the Live Set-up
Module 4: Record Early Takes to Determine Problems that May Arise
Module 5: Final Project
See program page for overview of required skills.
See program page for overview of required software/hardware, etc.
Add the course to your cart to register.