Important Notice

This is the reduced tuition version of the course ($225). It’s available only to learners who identify as belonging to a group that is underrepresented in the industry (e.g., women, indigenous peoples, people with disabilities, visible minorities and LGBTQ+2S, etc.). If you’re part of an underrepresented group, please email cs@capilanou.ca before registering and let us know if you qualify for the reduced tuition. Once your status is confirmed, you can register for the course at the $225 price.

If you’re not a member of an underrepresented group, you will need to register for the full tuition version of the course ($450). The links to these courses can be found on the program page.

This in-person course sees the learner synthesizing the information from the three previous courses in the program with the express purpose of generating a short, fully virtual shot that embodies asset creation and building, real-time lighting and virtual camera work, prop integration, live action performance, as well as motion capture real-time performance and final output.

The course will be delivered in person (with asynchronous online assignments) in the film studio located in the Alder building at CapU main campus.

Learning Outcomes

Upon successful completion of the course, students will be able to:

  • Prepare a storyboard or brief that illustrates the plan for executing a full virtual production shot
  • Prepare a game engine project and organize the various props, lights, cameras and characters effectively
  • Layout a full real-time production shot based on the produced storyboard
  • Utilize look development techniques to bring the assets closer together in terms of texture and style
  • Implement a marker based virtual camera into the production that matches a real-world camera for the purposes of live and 3D tracking, or green screen integration
  • Incorporate character and prop performance through the use of active and passive marker sets
  • Construct a virtual set that has a basis in the real world, including props and location-based objects or obstacles
  • Shoot, end and output a real-time shot for final evaluation


Module 1: Overview of the Production Shoot

Module 2: Preparing Digital Assets for Export to Game engines.

Module 3: Blueprints and the Live Set-up

Module 4: Record Early Takes to Determine Problems that May Arise

Module 5: Final Project

Evaluation Method



See program page for overview of required skills.

Required Materials

See program page for overview of required software/hardware, etc.


Add the course to your cart to register.

Monday, Tuesday, Saturday, Sunday 9 a.m. – 4 p.m.

Total sessions 4

Course Reference Number (CRN) 92010

Instructor Dan Gaud


Sorry, this course is closed for registration at this time. NOTIFY ME WHEN REGISTRATION OPENS


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Continuing Studies

CapU Lonsdale
250-125 Victory Ship Way
North Vancouver, British Columbia
Canada V7L 0G5
604 984 4901


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