Important Notice

This is the reduced tuition version of the course ($260). It’s available only to learners who identify as belonging to a group that is underrepresented in the industry (e.g., women, indigenous peoples, people with disabilities, visible minorities and LGBTQ+2S, etc.). If you’re part of an underrepresented group, please email cs@capilanou.ca before registering and let us know if you qualify for the reduced tuition. Once your status is confirmed, you can register for the course at the $260 price.

If you’re not a member of an underrepresented group, you will need to register for the  course at the introductory-discount-only price ($520). The links to these courses can be found on the program page.

This 15-hour course sees the learner synthesizing the information from the three previous courses in the program with the express purpose of generating a short, fully virtual shot that embodies asset creation and building, real-time lighting and virtual camera work, prop integration, live action performance, as well as motion capture real-time performance and final output.

The course will be delivered in a hybrid model with live online tutorials via Zoom (Thursdays from 6 - 8 pm), online asynchronous assignments and an in-person, four-hour session in a film studio. The studio, located on the Capilano University main campus, is bookable on weekends (Saturday & Sunday) only.

Learning Outcomes

Upon successful completion of the course, students will be able to:

  • Prepare a storyboard or brief that illustrates the plan for executing a full virtual production shot
  • Prepare a game engine project and organize the various props, lights, cameras and characters effectively
  • Layout a full real-time production shot based on the produced storyboard
  • Utilize look development techniques to bring the assets closer together in terms of texture and style
  • Implement a marker based virtual camera into the production that matches a real-world camera for the purposes of live and 3D tracking, or green screen integration
  • Incorporate character and prop performance through the use of active and passive marker sets
  • Construct a virtual set that has a basis in the real world, including props and location-based objects or obstacles
  • Shoot, end and output a real-time shot for final evaluation


Module 1: Overview of the Production Shoot

Module 2: Preparing Digital Assets for Export to Game engines.

Module 3: Blueprints and the Live Set-up

Module 4: Record Early Takes to Determine Problems that May Arise

Module 5: Final Project

Evaluation Method



See program page for overview of required skills.

Required Materials

See program page for overview of required software/hardware, etc.


Add the course to your cart to register.

Course Reference Number (CRN) 93078



Sorry, this course is closed for registration at this time. NOTIFY ME WHEN REGISTRATION OPENS


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Continuing Studies

CapU Lonsdale
250-125 Victory Ship Way
North Vancouver, British Columbia
Canada V7L 0G5
604 984 4901


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