This is the reduced tuition version of the course ($260). It’s available only to learners who identify as belonging to a group that is underrepresented in the industry (e.g., women, indigenous peoples, people with disabilities, visible minorities and LGBTQ+2S, etc.). If you’re part of an underrepresented group, please email email@example.com before registering and let us know if you qualify for the reduced tuition. Once your status is confirmed, you can register for the course at the $260 price.
If you’re not a member of an underrepresented group, you will need to register for the course at the introductory-discount-only price ($520). The links to these courses can be found on the program page.
This 15-hour course sees the learner synthesizing the information from the three previous courses in the program with the express purpose of generating a short, fully virtual shot that embodies asset creation and building, real-time lighting and virtual camera work, prop integration, live action performance, as well as motion capture real-time performance and final output.
The course will be delivered in a hybrid model with live online tutorials via Zoom (Thursdays from 6 - 8 pm), online asynchronous assignments and an in-person, four-hour session in a film studio. The studio, located on the Capilano University main campus, is bookable on weekends (Saturday & Sunday) only.
Upon successful completion of the course, students will be able to:
- Prepare a storyboard or brief that illustrates the plan for executing a full virtual production shot
- Prepare a game engine project and organize the various props, lights, cameras and characters effectively
- Layout a full real-time production shot based on the produced storyboard
- Utilize look development techniques to bring the assets closer together in terms of texture and style
- Implement a marker based virtual camera into the production that matches a real-world camera for the purposes of live and 3D tracking, or green screen integration
- Incorporate character and prop performance through the use of active and passive marker sets
- Construct a virtual set that has a basis in the real world, including props and location-based objects or obstacles
- Shoot, end and output a real-time shot for final evaluation
Module 1: Overview of the Production Shoot
Module 2: Preparing Digital Assets for Export to Game engines.
Module 3: Blueprints and the Live Set-up
Module 4: Record Early Takes to Determine Problems that May Arise
Module 5: Final Project
See program page for overview of required skills.
See program page for overview of required software/hardware, etc.
Add the course to your cart to register.