This is the reduced tuition version of the course ($225). It’s available only to learners who identify as belonging to a group that is underrepresented in the industry (e.g., women, indigenous peoples, people with disabilities, visible minorities and LGBTQ+2S, etc.). If you’re part of an underrepresented group, please email email@example.com before registering and let us know if you qualify for the reduced tuition. Once your status is confirmed, you can register for the course at the $225 price.
If you’re not a member of an underrepresented group, you will need to register for the full tuition version of the course ($450). The links to these courses can be found on the program page.
This course, delivered in person, sees learners utilizing real-time game engines to light and frame 3D compositions, implementing techniques that should be familiar to film VFX and animation artists. The course differs from traditional light and camera approaches in that it will integrate active and passive tracking technologies found in motion capture houses to integrate real-world assets and translate them into the engine. Learners will determine how to establish real-time live green screen camera workflows and integrate with matched computer-generated cameras that track in 3D environments based upon the motion of the real-world camera. Learners will output elements of production to standard movie file formats such as .mp4 for final delivery.
The course will be delivered in person (with asynchronous online assignments) in the film studio located in the Alder building at CapU main campus.
Upon successful completion of the course, students will be able to:
- Incorporate traditional lighting techniques with the aim of building virtual lighting workflows allowing for real-time feedback in terms of scene setup
- Utilize real-world cameras and integrate real-time green screen keying to incorporate live actors into digital environments
- Use motion capture technology to generate matched real-time cameras to real-world cameras with the intent of producing synchronized cg and live cameras
- Manipulate assets shading and lighting parameters to best integrate elements within real-time environments
- Scout locations in virtual environments
- Implement HMD into virtual productions to enable presence within digital environments
- Record and edit live and real-time camera takes
Module 1: Overview of Lighting in Real-time Engines
Module 2: Live Cameras and Green Screen
Module 3: Synching Virtual and Live Cameras Using Active and Passive Techniques.
Module 4: Blueprints for Lights, Head Mounted Displays and Cameras
Module 5: Lighting and Camera Final Project
See program page for overview of required skills.
See program page for overview of required software/hardware, etc.
Add the course to your cart to register.