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Important Notice

This is the reduced tuition version of the course ($225). It’s available only to learners who identify as belonging to a group that is underrepresented in the industry (e.g., women, indigenous peoples, people with disabilities, visible minorities and LGBTQ+2S, etc.). If you’re part of an underrepresented group, please email cs@capilanou.ca before registering and let us know if you qualify for the reduced tuition. Once your status is confirmed, you can register for the course at the $225 price.

If you’re not a member of an underrepresented group, you will need to register for the full tuition version of the course ($450). The links to these courses can be found on the program page.

Online: Live

This course introduces learners to game engines from the perspective of 3D, film and visual effects production. The course will primarily focus on the asset ingest part of the production cycle geared towards prop and environment integration into a virtual or immersive context. Utilizing both modeled and scanned assets, individuals will construct sets that are capable of running and rendering in real-time with an ability to be manipulated for set dressing through immersive means such as virtual and augmented reality.

The course will be delivered in the Online: Live format (Online synchronous with asynchronous assignments).

Learning Outcomes

Upon successful completion of the course, students will be able to:

  • Analyze existing digital 2D or 3D assets and prepare them for export into a game engine
  • Successfully Import and organize 3D elements in a game engineInterpret 3D, VFX and film processes for the purposes of translating into a virtualized framework
  • Construct real-time shading networks for assets utilizing 3D and virtual production best practices
  • Manage a library of 3D modeled and scanned assets, ensuring their ability to run in real-time
  • Apply visual effects look development techniques to virtual production assets
  • Utilize digital assets to construct a real-time environment capable of running at 24 frames per second or higher, dependent on application.

Modules

Module 1: Introduction to Game Engines

Module 2: Preparing Digital Assets for Export to Game Engines

Module 3: Generating Environments and Worlds to Populate with Digital Assets

Module 4: Assembling Environments Using Landscapes and Digital Real-time Assets

Module 5: Final Project

Evaluation Method

Pass/Fail

Prerequisites

See program page for overview of required skills.

Required Materials

See program page for overview of required software/hardware, etc.

Registration

Add the course to your cart to register.

Monday to Thursday 9 a.m. – 4 p.m.

Total sessions 4

Course Reference Number (CRN) 92007

Instructor Dan Gaud

$225

Sorry, this course is closed for registration at this time. NOTIFY ME WHEN REGISTRATION OPENS

Contact

Have a question for Continuing Studies?

Continuing Studies

CapU Lonsdale
250-125 Victory Ship Way
North Vancouver, British Columbia
Canada V7L 0G5
604 984 4901
cs@capilanou.ca

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