This 15-hour course will introduce learners to the role of animation in virtual production with a focus on live and offline character integration. Virtual reality will feature in this course, providing learners the opportunity to grasp the concept of embodied performance, and allowing them to consider alternate forms of media delivery.

The course will be delivered in a hybrid model with live online tutorials via Zoom (Thursdays from 6 - 8 pm), online asynchronous assignments and an in-person, four-hour session in a film studio. The studio, located on the Capilano University main campus, is bookable on weekends (Saturday & Sunday) only.

Learning Outcomes

Upon successful completion of the course, students will be able to:

  • Describe the function of a motion capture studio in relation to character performance
  • Implement active and passive marker techniques for the purposes of acquiring motion data
  • Record, manage and output takes of capture data from a studio capture floor
  • Communicate acting direction to acting talent
  • Implement rigid body elements utilizing active and passive markers
  • Construct blueprints with the aim of capturing real-time avatar performance in context with environments
  • Prepare a final project shot that incorporates character driven performance


Module 1: Introduction to Motion Capture Studios

Module 2: Preparing 3D Characters for Game Engine Integration

Module 3: Blueprints for Character Work

Module 4: Active and Passive Markers and Props, Obstacles

Module 5: Final Project

Evaluation Method



See program page for overview of required skills.

Required Materials

See program page for overview of required software/hardware, etc.


Add the course to your cart to register.

Course Reference Number (CRN) 93074



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Continuing Studies

CapU Lonsdale
250-125 Victory Ship Way
North Vancouver, British Columbia
Canada V7L 0G5
604 984 4901


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