This course will introduce learners to the role of animation in virtual production with a focus on live and offline character integration. It sees learners in studio working with state-of-the-art motion capture technology, active and passive tracking systems, CGI rigged characters and actors with the goal of capturing real-time performance for the film and VFX markets. Virtual reality will feature in this course, providing learners an opportunity to grasp the concept of embodied performance, and allowing them to consider alternate forms of media delivery.
The course will be delivered in person (with asynchronous online assignments) in the film studio located in the Alder building at CapU main campus.
Learning Outcomes
Upon successful completion of the course, students will be able to:
- Describe the function of a motion capture studio in relation to character performance
- Implement active and passive marker techniques for the purposes of acquiring motion data
- Record, manage and output takes of capture data from a studio capture floor
- Communicate acting direction to acting talent
- Implement rigid body elements utilizing active and passive markers
- Construct blueprints with the aim of capturing real-time avatar performance in context with environments
- Prepare a final project shot that incorporates character driven performance
Modules
Module 1: Introduction to Motion Capture Studios
Module 2: Preparing 3D Characters for Game Engine Integration
Module 3: Blueprints for Character Work
Module 4: Active and Passive Markers and Props, Obstacles
Module 5: Final Project
Evaluation Method
Pass/Fail
Prerequisites
See program page for overview of required skills.
Required Materials
See program page for overview of required software/hardware, etc.
Registration
Add the course to your cart to register.
May 24 – May 27 2022
Main Campus
Tuesday to Friday 9 a.m. – 4 p.m.
Total sessions 4
Course Reference Number (CRN) 92005
Instructor Dan Gaud
$450
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