This is the reduced tuition version of the course ($225). It’s available only to learners who identify as belonging to a group that is underrepresented in the industry (e.g., women, indigenous peoples, people with disabilities, visible minorities and LGBTQ+2S, etc.). If you’re part of an underrepresented group, please email email@example.com before registering and let us know if you qualify for the reduced tuition. Once your status is confirmed, you can register for the course at the $225 price.
If you’re not a member of an underrepresented group, you will need to register for the full tuition version of the course ($450). The links to these courses can be found on the program page.
This course will introduce learners to the role of animation in virtual production with a focus on live and offline character integration. It sees learners in studio working with state-of-the-art motion capture technology, active and passive tracking systems, CGI rigged characters and actors with the goal of capturing real-time performance for the film and VFX markets. Virtual reality will feature in this course, providing learners an opportunity to grasp the concept of embodied performance, and allowing them to consider alternate forms of media delivery.
The course will be delivered in person (with asynchronous online assignments) in the film studio located in the Alder building at CapU main campus.
Upon successful completion of the course, students will be able to:
- Describe the function of a motion capture studio in relation to character performance
- Implement active and passive marker techniques for the purposes of acquiring motion data
- Record, manage and output takes of capture data from a studio capture floor
- Communicate acting direction to acting talent
- Implement rigid body elements utilizing active and passive markers
- Construct blueprints with the aim of capturing real-time avatar performance in context with environments
- Prepare a final project shot that incorporates character driven performance
Module 1: Introduction to Motion Capture Studios
Module 2: Preparing 3D Characters for Game Engine Integration
Module 3: Blueprints for Character Work
Module 4: Active and Passive Markers and Props, Obstacles
Module 5: Final Project
See program page for overview of required skills.
See program page for overview of required software/hardware, etc.
Add the course to your cart to register.